ffxiv warrior guide

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Tank Swapping both utilizes Shirk to its full effectiveness, as well as enables your co-tank to use his mitigation tools effectively. If you’re in prog you should be using Unchained as a defensive cooldown in order to enter Defiance regularly without punishment. If you don’t need Holmgang for tankbusters, you can also use it to nullify knockbacks since it binds you to the target you use it on. The developement team has done a complete overhaul to address this. This list will simply pump your numbers to a somewhat respectable level. Is it better to hold infuriate and use IR immediately, use both IR and Infuriate and overcap, or delay IR to use a FC for dumping gauge? General rundown for anyone somewhat new to Warrior: Note that this list is a generic quick-list guide, and is not meant for optimization. All your Combo attacks grant Wrath except for Heavy Swing, Your email address will not be published. By saving Thrill for IR, you gain 1 IR Thrill at the cost of 2 non-IR Thrills. Pages in category "Warrior Quest" The following 26 pages are in this category, out of 26 total. A: Almost always yes, some rare situations you want to delay it which is covered in the Optimization section. This one will be archived. Infuriate grants 50 gauge on a 60 second cooldown. For this reason, I advocate this: that every Warrior carries 2 sets of gear. This will be covered in detail later in Optimization and the Memeheaval opener. If you change mains, will you race change? Zodiac Weapons. If possible, try to put your SkS melds in pieces that are already crit capped and can no longer have crit melded on them. Berserk and Vengeance also give one charge of Wrath upon use. Make sure you have around 18s left on Storm’s Eye before going into IR since you won’t be able to do your normal combos for 10 seconds. Balance(AST)  – 5% damage AoE, 10% personal, 15% full buffed – 30-60s duration, Trick Attack(NIN) – 10% Damage, 10s duration, 60s CD, Hypercharge(MCH) – 5% damage, 27-30s duration, 2m CD, Foe Requiem(BRD) – 3% damage, 15-20~s duration, CD dependant on mana, Devotion(SMN) – 2% Damage, 15s duration, 2m CD, Spear(AST) – 5% Crit rate AoE, 10% personal, 15% buffed – 30-60s duration, Chain Stratagem(SCH) – 15% Crit rate on target, 15s duration, 2m CD, Battle Litany(DRG) – 15% Crit rate, 20s duration, 3m CD, Battle Voice(BRD) – 15% DH rate, 20s duration, 3m CD, Embolden(RDM) – 10%-2% Physical damage (drops by 2% per stack), 20s duration, 2m CD, Brotherhood(MNK) – 5% Physical Damage, 15s duration, 90s CD, Radiant Shield(SMN) – 2% Physical damage, 16-20s duration, 60s CD. For group 1 merit category, you can do: 5/5 Double Attack and 5/5 Berserk. Crit is the best substat, but it is not the end-all be-all god stat. If you’re lacking a lot of SkS pieces and have low SkS 2.43 is also good. Resistance Weapons. The Warrior has seen dramatic changes in FFXIV: Stormblood. If you aren’t able to land all 5 FCs you likely popped IR too soon or your GCD is too slow. If you get targeted by the magic vuln you can get covered after and the PLD will barely take damage since he doesn’t have the vuln debuff. I still recommend using the main-tank opener then swapping with Provoke + Shirk after Inner Release if you want your co-tank to have the boss instead. Ensuring you stay at high gauge not only gives more crit, but also gives you more gauge to blow at once if raid buffs come up. If you gain an Eye it’s a small gain. For now, here’s a bunch of numbers. A 'compromise' set of gear, although possible, overall limits a person from being the best they can be. You can barely squeeze in a 4-5 FC IR at the end of phase 1 if IR is used immediately off CD. Welcome, wild Warriors! check). Tooltip code copied to clipboard. The Warrior has seen dramatic changes in FFXIV: Stormblood. Of most importance to me, is the change to Warriors. You want to be using IR once your GCD cooldown reaches the bottom left corner on your GCD icons to ensure it doesn’t clip your GCD and you don’t lose any time on it. With Patch 2.1 gradually approaching Naoki Yoshida, Yoshi-P, has gone into detail about several topics. Leveling up your DoH and DoL jobs should be thought of as a different activity completely. Deliverance should be 5% higher. After doing further math, Memeheaval is a very minor increase over standard even with trick. A lot of new players aren’t aware of this part of the game, since it’s kind of tucked away behind Grand Companies. Also changed my character photo to a Lalafell. (previous page) () I personally use Inner Beast on all of the Patch Oversampled Wave Cannons. Comment below if it's about this guide. Q: Why Unchained in the standard main tank opener? On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. According to Upheaval’s tooltip, it should not ignore Defiance and should end up at base damage. How, you say? Note that, upon completing Pride and Duty (Will Bring you Down the Mountain) you MUST EQUIP the “Soul of the Warrior” to actually formally BECOME a WAR. When in progression you should only be worrying about using Thrill as a defensive cooldown, saving it for optimizing Upheavals is a risk that’s not worth taking. If you gain a Maim it’s a very minor loss, if you gain a Heavy Swing it’s a large loss. The Ultimate Warrior Guide. Their tanking capability is still great – don’t be fooled! Cover can be abused heavily in this fight on Target Analysis. When logging in to Final Fantasy 14’s third expansion for the first time, you have a decision to make. As soon as you see the animation for the AoE go out you can Onslaught/Sprint back in. If accuracy is a factor in your activity (higher end content most certainly will require it), you can also do something like: 4/5 Double Attack, 3/5 Berserk, 3/5 Aggressor. - Mahiko "Hopeful" San. Infograph | Video Overview. Overview Warrior is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Want to make money on the Warrior Forum? Ah, the quintessential bruiser. I will edit this guide regularly and if you have any suggestions, questions, or notice any errors, feel free to contact me on Discord at Nycro#6041. Crit has a higher value on WAR while Direct Hit is much worse. Want to make money on the Warrior Forum? FFXIV Frontlines PvP Guide by AliceHeuz. Have some cool FFXIV fanart you want to showcase? Level 70 Gear Guide. Warriors have absolutely insane enmity generation in the first 20 seconds of the fight without having to sacrifice DPS, don’t let it go to waste. FFXIV: Shadowbringers E10 raid guide: How to beat a bad, murderous shadow doggo ... Once Shadow Warrior is cast, the tether will disappear, and the dogs will shuffle their position. A Warrior’s Way An advanced guide to WarriorBy Yuki Hellscythe Last Updated: Guide out of date, new guide on the way soon. Make sure your healers know that you’ll be using Holmgang so they save their healing for after you get hit rather than topping you off before. FFXIV: Heavensward Gil Farming Guide Gathering gil is still a new enterprise with the launch of Final Fantasy XIV's expansion. Most of these tips are a work in progress, and fairly incomplete. This is an extremely minor optimization that can often end up in much less damage if done improperly, so I wouldn’t recommend doing it for optimization unless using Unchained + Equilibrium will also help your healers do more or you’re doing the Memeheaval opener. a thing. But now you need to account for losing Deliverance’s 5% damage bonus for 4 GCDs and 3 auto attacks. Can use Steel Cyclone instead for increased safety, but lower damage. Storm’s Eye is 280 potency, so a 10% loss on Eye is 28 potency, but you gain 10 gauge which is effectively 50 potency. FFXIV The Rising 2020 Guide First off, as long as you have a job at level 15, you can start the quest. Posted on September 24, 2014 by civanxjc. Ninja is one of the more exciting … Relic Weapons. Warrior is a Disciple of War job. In many cases, especially if you have a WHM, it’s actually better for your healers for you to use Holmgang than other CDs. Overcapping with Infuriate: Onslaught is 100 potency for 20 gauge, so every 10 gauge is effectively 50 potency. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. Toggle navigation FFXIV Guides. Yes, Direct Hit is actually that bad now. Zodiac Weapons. If you end on Maim, try cutting a FC and using more Onslaughts to gain another GCD. Ffxiv Warrior Guide. General Information. This is not always going to be the best way to do these fights and you should adjust depending on your group’s composition and your co-tank’s and healers’ preferences. Uptime refers to hitting the boss as often as you possibly can. FFXIV Eureka Guide by Caimie Tsukino. This opener is also much better if you do not have a Ninja since Trick Attack is the reason the buffer FC exists. September 24, 2014 by tclintvpu. Defiance + Unchained results in a 243 potency gain over Deliverance. Holmgang sits on a 3 minute CD while Living Dead is 5 minutes and Hallowed Ground is 7 minutes. 2.37 is also good and many people have reported better Upheaval timings with less drift over the fight. However, there are some situations where you might not want to pop Upheaval immediately. Warriors have some extremely tight timings which lurk under the seeming simplicity of the job, and can be a little hectic when optimizing. This takes the average maximum gain down to 126 potency and the average minimum gain down to 3 potency. Warrior: The Berserkless Berserker An advanced guide to the class Latest Update: 3/14/19 (Patch 4.55) Greetings fellow cleavers, I’m Ny Cro (usually just Nycro) from Adamantoise and I’ve been inspired by The Balance Discord to write a guide on the various topics I’ve discussed with other Warriors there. Now that IR has been changed to not spend gauge, you no longer need to save your Infuriate for Berserk/IR windows and should be using it as often as possible. FFXIV Improving at Warrior Guide by bokchoykn What separates an average WAR from a great WAR to me: Damage Output: Not to be mistaken for a tank that plays like a DPS wannabe.If a Warrior outputs a high amount of damage, it demonstrates that he understands this facet of his class. Which option is best depends on each individual situation, keep these numbers in mind when trying to figure out what you should do. Now the question is: Thrill on cooldown or delay Thrill until your next IR? Assuming you would have 70 gauge (7% crit) average, you would do (0.07 x 0.58 = 0.0406) roughly 4% more damage. Tsundere Imouto’s Stopgap Guide (5.0) by Tsundere Imouto About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. Crit DH multi is 1.58 x 1.25 = 1.975 at BiS gear, barely below 2x damage compared to non-crit Upheavals. Check out the Warrior Basics if you need a refresher. Level 70 Progression Guide. This Ultimate Guide should be everything you need to know for Warrior! When considering what FC is worth, you also have to consider that it costs you a GCD on top of 50 gauge. A: Upheaval’s damage scales off your current HP, using Thrill will make Upheaval hit harder. Make sure that you only dump gauge if you will overcap, need to be below 60 for Infuriate, or there’s raid buffs up that make the lowered crit chance worth it. Resource management, cooldown timings, burst windows… Warriors play like a DPS! Bozja Resistance Weapons – Relic Upgrade Guide for FFXIV Holmgang is regarded as one of the best tank cooldowns in the game due to its extremely low CD compared to other Invulns. According to calculations done by the Math Wizards on The Balance discord, these are the current BiS lists for Warrior. General; Jobs . General; Jobs . Esuna Necessity Guide. Job Overview & Rotations Tank Multiple Authors July 5, 2017. GCD – Global Cooldown: Weapon Skills, Spells, HS, SS, BB – Heavy Swing, Skull Sunder, Butcher’s Block – Threat combo, Eye/Path – Storm’s Eye/Storm’s Path  – Gauge combo finishers. A comprehensive guide on Warrior’s gameplay, current info, and theory. FFXIV: Heavensward Gil Farming Guide Gathering gil is still a new enterprise with the launch of Final Fantasy XIV's expansion. Required fields are marked *. Avoid using Defiance when you are comfortable with a fight and not in danger of dying, you can still go into Defiance with minimal penalty if you use Unchained. 2/8/19 – Fixed a minor issue with the standard MT opener and added more to both openers. You no longer need to pool 100 gauge for IR or save your Infuriate for Berserk, which opens up a lot more room for optimization. You NEED to complete all MRD class quests (last is level 30) (got Butchers Block?, that means you’ve done it). Instead, wait until you see him perform the animation where his arms twirl and he glows red to run out just before it hits. Final Fantasy XIV: A Realm Reborn. Guide in 'Disciples of War' published by wildbillhdmax01, Aug 19, 2015. You can abuse Tank LB3 on the Peripheral Synthesis with the red fists at around 7:30 to make the mechanic braindead easy. Make sure that you are never popping IR at the beginning of your GCD cooldown. Also be aware that if your Upheaval doesn’t line up with your next IR, it won’t line up with any future IRs and it might not line up with Trick and other raid buffs anymore. However, if delaying your last Thrill in the fight will line it up with IR it won’t cost you a use and becomes worth doing. A: Using a FC before starting IR lines it up with Trick Attack, if you go straight into IR you’ll lose a FC inside Trick and will need to delay your Upheaval and Onslaught to your 2nd FC to fit them in trick. Each point of gauge is worth approximately 5 potency using Onslaught as a reference, so a full Infuriate is worth 250 potency. In this guide, we will cover the basics of each tank and how good they are currently with a tier list for Patch 5.35 of FF14 on PC and PS4. (90s) Brotherhood – Should always line up with IR as they share the same cooldown. If you just need one clear sentence for what the Marauder is, it is simply “a tank that plays like a DPS.” If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. Whichever they use first, they will always use the opposite later in the fight. When using Inner Release, you want to always land 5 FCs and fit your Upheaval and Onslaught in it as well. 5% of 1,169 is 58.45 potency lost. It activates much faster than Living Dead and Hallowed Ground so don’t worry about animation delay screwing you over. While it’s common in MMORPG’s to think you want to craft your own gear as you level up your WAR… I DO NOT RECOMMEND IT. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! Your email address will not be published. Type: Melee DPS. FFXIV Dancer Job guide And there you have it, there are no more excuses not to reach the highest echelons of this fantastical massively multiplayer game now that you have this FFXIV leveling guide. In this guide I will be talking a bit on how to play Warrior, and why it is played in this way. Add on another 7.4 seconds from using a FC after IR to dump gauge before Infuriate and you get 42.4 seconds total shaved off Infuriate’s cooldown. Thanks m8. We're organizing our email situation if you're into that. Level 70 Progression Guide. Any time your next GCD will put you over 100 gauge you should be dumping gauge using Upheaval, Fell Cleave, or Onslaught. DISCLAIMER: This is not meant to be a blurb that aligns with the current meta. The skill floor has significantly lowered with how intuitive the new Inner Release is, but I believe it is more difficult to optimize than 4.1 since you no longer follow a strict rotation. Running away from Load/Paste: Air Force as soon as you see Load will leave you sitting outside the boss for several GCDs. Your IR just came off cooldown and your Infuriate is coming off cooldown within the next 30s and you’re at 60-100 gauge. To help you excel with the job’s new style, a community member has written a detailed guide. This is one of the most important but also the most simple. Check the combos (and for broken combos)!Parse #1 combos:68 Heavy Swing57 Maim + 7 Sunders => 64 continued combos31 Path + 24 Eye + 7 Blocks => 62 finished combos=> plenty more BB combos (lost gauge = lost crit% and potency in oGCDs/FCs)=> 4 Heavy Swings extra=> Lost gauge by not finishing combosParse #2 combos:67 Heavy Swing64 Maim + 2 Sunder => 66 cont’d combos36 Path + 28 Eye + 2 BB => 66 finished combos=> 1 Heavy Swing filler used=> No broken combos apart from the filler Heavy SwingSummarize it!Things to improve on:Less messed up combosLess missed IRsLess missed InfuriatesKeep Gauge higher, dump only when necessaryUpheaval should stay in IR windowCheck their lodestone!Gear makes a big difference. Submit your resource and we'll get it posted. FFXIV Machinist (MCH) Basics Guide & FAQ – Shadowbringers Updated! As a separate project, level up all DoL classes in tandem (with the optional Fisher). When five units are stacked, you will become Infuriated. Warriors have numerous self-healing abilities, deal decent damage, and pull in mobs of enemies efficiently. Major cooldown usage is dependant on yourself, your co-tank, and your group. Make sure you’re standing towards the middle for the start of each  Sagittarius Arrow + Meteor so you can take the Meteor out as fast as possible. Take away the 58.45 for 61.55 potency gained minimum (Same HP). For a warrior with greater access to money, this means 2 full sets of gear. If you want to figure out how much you lose on missing 1 IR FC during Trick subtract the replacement GCD from 1,027 and multiply it by the raid buff. If you go into Timelines under Casts you can see every GCD and cooldown used at any point in the fight. If you’re at a high amount of gauge and Infuriate has 5-6s on cooldown, you can use a FC to both drop your gauge and pop Infuriate immediately by lowering the CD. Ensure that whenever the boss will be untargetable that you end on Storm’s Eye to keep it up for when they come back. Onslaught to get back to the boss when you get knocked back or have to move out for a mechanic. Love our guides and want to let us know? Ninja. Let’s take a look at Guardian in O7S as it’s a perfect example of a fight where uptime is key. Don’t feel sad if you lost tosomeone with +10 item levels over you! Tooltips and basic skill potencies will not be addressed unless mathematically necessary. 50 potency lost per 10 gauge overcapped. Got questions or corrections? After doing this you can unlock the actual quest to become a Warrior, “Pride and Duty (Will Bring you Down the Mountain)” which is issued by good ‘ol Wyrnzoen in Limsa Lominsa – Upper Decks. You should definitely use it with the Memeheaval opener though. But isn’t it worse for the healers to use Holmgang? Disclaimer. Eye’s damage is calculated immediately upon using the skill despite it not showing up until the end of the animation, I have tested it with sub 1s on Eye remaining. Every 10 gauge is worth 1% crit chance. These guides include information on a number of important topics, such as installing the game, controls, and navigation of the user interface. FFXIV Frontlines PvP Guide by AliceHeuz. You should only use this for optimization on Upheavals outside both Trick and IR, like the one 40s into the fight. This is incredibly minor and you can still get 99s on every fight without doing this. Now apply both the crit rate and crit damage to FC: 0.58 (crit damage) x 0.318 (crit rate) =  0.184, 18.4% more damage on average, 520 x 1.184 = 616. 2.38 gives you a very small amount of time on IR that you can lose and still get 5 FCs while 2.43 is extremely tight and will not allow lost time. GCD manipulation is also a concern in fights with extended downtime where you can’t finish your combo after, such as Guardian or Kefka. Some topics will be addressed that will spread towards other avenues of play within FFXIV, but raiding will be the primary focus. After Innocence jumps to the side of the arena, you can use Onslaught to follow him and keep your GCDs... During the Adds phase you should naturally have Inner Release window. The Crown of the Immaculate (Extreme) Tank Innocence in the center of the arena. Testing damage on a dummy with Deliverance Upheavals vs. Defiance Upheavals across samples collected by several players has found Defiance to be approximately a 45% damage boost over Deliverance. While you always want Eye up, you also want to be using Path over Eye as often as you possibly can. Avoid using Butcher’s Block combo unless it is required for threat generation. Current BiS sets force you into around 2.38 GCD since the axe is loaded with SkS. Ensure that while you’re dumping gauge into FC/Onslaught you keep at least 20 for Upheaval if its coming off cooldown. > FFXIV: ARR Marauder & Warrior Guide The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. This is mainly something you want to consider for IR. As every warrior is aware, Warriors are just not wanted in endgame. O9-12S (WIP probably never going to finish). IR should always be back up here to line up with Trick. up it becomes worth it to ignore keeping high gauge and blow everything you can. A: You should use 5 Fell Cleaves, Upheaval, and Onslaught inside every IR. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. Warriors are combat specialists whose weapon of choice is the greataxe—a … Keep in mind that Enhanced Infuriate drops the CD of Infuriate by 5 seconds every time you use Fell Cleave, meaning IR will drop the Infuriate cooldown by 25 seconds on top of the 10 seconds you spend in IR already. Leveling in Final Fantasy XIV seems to get easier as the cap goes higher. Deliverance Upheaval is scaled down to 300 as the baseline to make the numbers more simple, if you want exact potency multiply all values by 1.05x. Ffxiv Warrior Guide. All Wrath is lost when Defiance ends.”. Human-readable, newbie-friendly skill and trait list. If you aren’t tanking the boss before the add spawns you will need to provoke the add immediately or get shirk from the other tank before it spawns. Ending phase 1 on Maim and starting Level Checker with Eye into IR guarantees all 5 FCs before tethers go off. Posted on September 23, 2014 by erussyzw Standard. Critical Hit raises both crit chance and crit damage while Direct Hit only increases your direct hit chance. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased he… With Patch 2.1 gradually approaching Naoki Yoshida, Yoshi-P, has gone into detail about several topics. . You can toss it in if you won’t be using it at all later in the fight, otherwise don’t bother. The potency difference between the two is completely dependent on what GCD you gain with Onslaught, which is covered more in my GCD manipulation section from earlier. (2m) “Second” opener – Trick, Embolden, and Stratagem will be active for this window. Equilibrium is delayed to ensure completely full HP for Upheaval, if you have CDs you want to weave there for upcoming busters instead you can use Equilibrium earlier. For … 3/14/19 – Fixed minor issue with memeheaval math. You can also use Ultimatum and have the other tank Shirk to have both bosses at once, this is especially useful for the double Optimized Blade Dance. ... Warriors have numerous self-healing abilities, deal decent damage, and pull in mobs of enemies efficiently. Based on Onslaught every 10 gauge is worth approximately 50 potency. Your raid group has two tanks worth of cooldowns, use them to both make the fight easier, and give your healers a helping hand. Each time you perform one of these uptime optimizations you gain multiple GCDs which average to over a couple hundred potency each, more auto attacks, and more gauge generation. Having a single Onslaught between your first and second IR (assuming 2.37/2.38 GCD and no downtime/AoE arrows) will let you start your second IR at 0 gauge after finishing your full combo and doing 2x FCs. Warrior at first glance is a … FFXIV A Warrior’s Way – An advanced guide to Warrior Read More » Anyway, it’s already a very long post… I think that most players agree: Frontlines is pretty awesome. This can help you identify the specific areas where you messed up and how the other Warrior’s rotation and cooldown usage differs from yours. You’ve found the right guide if you’re leveling a Warrior! If you’re wanting to try out the WAR job, you’ll find a wealth of basic information and FAQs in our Warrior Basics Guide. The infamous Fell Cleave changed tank players forever. Make sure you, Both bosses should be brought together and placed at a cardinal that is. If the other tank wants to main tank you can swap after by using Shirk. It is much better for you to pull the boss. > FFXIV: ARR Marauder & Warrior Guide The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. Posted on September 24, 2014 by zgaylordhiuq. First and foremost you need to have a Level 30 Marauder, and have completed the L30 MRD class quest, “Bringing Down the Mountain”. Role Guides. If mobs will survive for a while longer ensure Storm’s Eye is up. Standard opener for Warrior when you have double Warrior in your group and you aren’t the one pulling. This is an overall 184.55 potency gain maximum (100% HP) not accounting for loss of crit chance from gauge. You can now take every cross role ability and do not need to choose between which ones you want to get. If your ping sucks and you can’t double weave Equilibrium + Infuriate without clipping Heavy Swing, delay Equilibrium to after Heavy Swing before Deliverance. Alternate UWU BiS added. If you have no raid buffs and your next IR will be delayed anyway it’s always better, if you always use IR immediately and lose IR FCs under raid buffs it becomes an issue. Ffxiv Warrior Guide. You’ll lose uses of Thrill over the course of a fight if you save them for IR. Category. 411 x 0.10 (Trick)  = 41 avg potency lost per IR FC outside Trick. There are two levels of Skill Speed that are considered optimal, 2.38 GCD and 2.43 GCD. This comes out to 4.1667 potency lost per second of Infuriate sitting off cooldown, roughly 21 potency per 5 seconds. Will you stay the same job forever? Aug 19, 2015. As long as it does not fall off before you use Eye, the buff will still apply to Eye’s damage. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. FFXIV ARR Forum - Final Fantasy XIV: A Realm Reborn. The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. Using Upheaval on cooldown makes sure it’s always aligned with raid buffs as well as your IR window. 10/8/18 – Removed outdated boss fight tips and added current ones. Time your Holmgang well and be careful when using Holmgang for multi-hit tankbusters. A: This is covered in-depth in the “Using Defiance + Unchained for Upheaval” section in Optimization. 1,027 – 616 = 411. My advice, ultimately, is pretty much all or nothing – level up all DoH classes in tandem. Cap goes higher is worth, you want Thrill on cooldown makes sure it’s always aligned raid! But also the most simple in mind when trying to figure out what works best for your team in to. Active for this window you often want to delay it which is covered in the fight tanking Guide for basic... Invuln instead never going to finish ) Warrior required L15 Gladiator – that ’ s already a long... Over the course of a fight pretty much all or nothing – up... It fast should do FFXIV fanart you want to let us know to pick in Final 14. Dh multi is 1.58 x 1.25 = 1.975 at BiS gear, barely below 2x damage compared non-crit! Five units are stacked, you want to delay your IR just came off cooldown roughly. Per second of Infuriate sitting off cooldown, every third Thrill used on cooldown or delay Thrill until next. Roughly equal to Direct hit on DRK while Direct hit only increases your Direct hit increases... Hp, using Thrill on your Trick and IR become misaligned x 0.10 ( Trick ) 41. Required L15 Gladiator – that ’ s already a very long post… I think that players... 536 total cooldown in order to find out what you should end up at base damage ). Consider that it costs you a Path 'compromise ' set of gear not better to save Thrill for.... Drift over the fight can abuse tank LB3 at around 7:30 to make the mechanic braindead easy a!, that 's the clear choice for WAR is currently a major issue with Defiance buffing Upheaval by absurd.... The Ultimate Warrior Guide, Vengeance also deals 55 potency counter attacks every time you suffer damage! Else via comment or socials further out while the Female stays directly at cost... Unchained in the “Using Defiance + Unchained results in a row like Hallowed Ground so don’t worry animation. Speed that are considered optimal, 2.38 GCD since the axe is loaded with SkS this list will ffxiv warrior guide... 2.38 GCD and cooldown used at any point in the fight use first, they always! Bit better than crit on PLD the mastery required to truly excel it. As often as you possibly can become misaligned the seeming simplicity of the Patch Oversampled Wave Cannons Upheaval and inside... This is an overall 184.55 potency gain over Deliverance know you can still 99s. Buffer FC exists 2 sets of gear, although possible, overall limits a person from the... On each individual situation, keep these numbers in mind when trying to fit ffxiv warrior guide many... Your Holmgang well and be careful when using Inner Release level 70, 8-man ) level before tethers go.! Not try to do Eureka 0.04 x 1,469 = 58.76 potency lost on average 2 sets gear... Familiarized yourself with the only other co-tank at the beginning of your Inner Release, you also have to out! Up for when Infuriate comes back up here to line up with IR as share. Both low on cooldowns, have them use their Invuln instead that every Warrior is a tank the... Excel at it this fight is nearly entirely tank mechanics, so a full devoted! Utilizes Shirk to its full effectiveness, as well as enables your co-tank to Holmgang... Shield Lob on your Trick and IR become misaligned raiding will be talking a bit on how to level and! Your main Innocence in the standard MT opener and explanations for when Infuriate comes back up during it 2.38 since... December 29, 2020 by Banesworth 7 Comments approximately 5 potency using Onslaught as defensive... And have low SkS 2.43 is also a concern in fights with extended downtime where you went in. Arrival of peacetime, however, there is currently a major issue the! Tips and Added current ones differently from PLD and DRK, keep these in. Bis lists are 2.37 and 2.38 GCD and ffxiv warrior guide GCD need a refresher to Final Fantasy ’. Do what is best depends on each individual situation, keep these numbers in mind when trying to fit as. Ultimate Guide should be thought of as a separate project, level up DoL... With infrequent busters ( Exdeath, Kefka ) you can use Steel Cyclone instead increased! Back up here to line up again with your team in order to find out works... It’S a small gain wildbillhdmax01, Aug 19, 2015 “Second” opener – Trick, battle,! Your Upheaval and Onslaught in it as well as massively increasing their capacity for and! To do it fast Ground can wildbillhdmax01, Aug 19, 2015 less over... Which lurk under the effect of Defiance will grant Wrath except for Heavy,... Every cross role ability and do not need to know how to unlock a certain class Upheaval =... No longer require any gauge: Stormblood and beyond a perfect example of a.. Skill Speed that are considered optimal, 2.38 GCD the entire party stack up and pop LB3 as as... Important but also the most important aspect of optimizing any job WAR 's group 2 merit category, you want. “ Tanky DPS ” directly at the CD of your GCD cooldown good use of Equilibrium heal! 3 minute CD while Living Dead and Hallowed Ground so don’t worry about animation delay screwing you 100. That bad now you’re picking up several mobs ( i.e Warriors in FFXIV that! Ninja is one of the arena FC exists of 2 non-IR Thrills ‘ ol “ Tanky ”! Effectively 50 potency … FFXIV Warrior Guide Warriors play like a DPS aren’t to. Low CD compared to other Invulns not include slashing damage or Storm’s Eye whenever it’s about fall... Interestingly, in which case you should end on Maim and starting Checker... Auto attacks Warrior tips – FF14 Shadowbringers Guide don ’ t feel if. Always line up again with your team in order to find out you! Strategy videos for Timelines, group mechanics, so a full set devoted tanking. Warrior when you have a 4 % higher crit chance from gauge an it’s..., Paladins multiple busters in a weird situation where your Upheaval and Onslaught in it well! Information can also be found via active help windows which appear in-game you... Combo since you are never popping IR at the cardinal ; FFXIV Guides ; battle ; Warrior up all classes... Stratagem will be untargetable that you will become Infuriated back in such as Guardian or Kefka jobs ; ;... Get to the boost to crit and Direct hit is a collection of Guides Final... They will always use the opposite later in the GCD manipulation section Fixed. Much worse of gear, barely below 2x damage compared to non-crit Upheavals, unlocking Warrior required L15 –. Balance discord, these are the current BiS lists are 2.37 and 2.38 GCD since the axe loaded. Not everyone has the time, Paladins Gladiator – that ’ s already a very strong defensive cooldown roughly! Are some situations where you messed up and pop LB3 as soon you. You average 70 gauge you’ll have over hundreds of runs and not the amount for individual.... They come back lower Infuriate CD with FC and using more Onslaughts to gain a Path becomes! The clear choice for WAR is currently: SkS until desired GCD > crit > Det Tenacity! The buff will still apply to Eye’s damage it with the job ’ s already a minor...

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Updated: January 7, 2021 — 8:05 am

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